GTA V PC Version Will Support Nvidia's TXAA Anti-Aliasing Tech - AMD's Mantle Support Not Confirmed
After several delays, the PC remastered version of Rockstar's highly predictable open world action-adventure video game called GTA V is only a little more than a calendar month away from hitting the streets, and while at that place haven't been much give-and-take and in-game media content for the game on the web, except some leaked in-game GTA V PC comparison screenshots, information technology seems like the developer has something special in shop exclusively for Nvidia users. While there is no word on whether the game volition support AMD'southward Mantle API, the listing for GTA 5 PC on Nvidia's GeForce webpage suggests that the game volition take advantage of the effective TXAA Anti-Aliasing solution for eliminating in-game jaggies and rough edges.
In-Game GTA V Gameplay Feel Volition Be Enhanced with TXAA Anti-Aliasing for Nvidia Users - Support for AMD'south Drapery API Not Yet Confirmed
Nvidia recently listed an interesting exclusive feature that will permit the PC version of GTA 5 to put out better visuals with less jaggies. According to the game's list on the GeForce games folio, the PC remastered version of one of the best games of all times volition support TXAA; Nvidia'south anti-aliasing solution that enhances the in-game actor feel by smoothing out rough edges and eliminating jaggies. The TXAA tech has been designed specifically to reduce temporal aliasing (itch and flickering seen in motion when playing games). It is a mixture of high-quality MSAA multisample anti-aliasing, postal service processes and NVIDIA-designed temporal filters.
To make the supported 4K resolution more accessible to the players who have not yet shifted to 4K displays, Nvidia is also offering its DSR (Dynamic Super Resolution) tech back up for the game. This means that players volition be able to play GTA V with more detailed resolution in 4K-quality graphics on their elementary 1080p displays. However, other than that, no other Nvidia features such equally PhysX or HBAO+ have been listed for the game, so it means that Rockstar might have used some universal solutions for physics, pilus/fur, and ambient apoplexy.
On the other hand, conflicting the previously emerging rumors most GTA V'south back up for AMD'south Mantle gaming API, neither Rockstar nor AMD has rolled out a word on whether or not the upcoming PC version of the latest Yard Theft Motorcar title volition allow players to run it with low-level rendering Mantle API. Pall's support was also rumored for some games that released concluding yr, all the same, it wasn't actually implemented in the end. Taking Ryse: Son of Rome as an example; the PC version of the game was rumored to support Mantle until its release, but that never happened. So, until we hear a give-and-take on the topic from the officials, nothing can be said for certain.
GTA V PC remastered version will hit the local market next month on March 24. Rockstar has non revealed any data about the development team behind the upcoming version of the game, just it is manifestly the 1 that was responsible for porting Max Payne 3 over to PC. GTA Five was meant to launch in January this year but the game was delayed for more polishing and better optimization.
Source: https://wccftech.com/gta-v-pc-nvidia-txaa-mantle-confirmed/
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