Runescape Best Monster To Kill For Money
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138 recommended
96 recommended (60 required)
96 recommended
95 recommended
50 recommended
70 recommended
92 useful
67 required
95 recommended
91 recommended
80 recommended
70 recommended
80 recommended
70 recommended
67 recommended
85 recommended
25 recommended
110+ recommended
85 recommended
70 recommended
67 recommended
60 recommended
68 recommended
80 recommended
70 recommended
67 recommended
85 recommended
92 recommended
68 recommended
50+ recommended
70 / recommended
70 recommended
68 recommended
58 required
70 recommended
75 recommended
92 recommended
63
85 required
3 recommended
85 recommended
92 recommended
96 recommended
110 recommended
95 required
92 recommended
95 recommended
75 recommended
91 recommended
73 recommended
95 recommended
95 recommended
80 recommended
80 recommended
91 recommended
81 required
92 recommended
80 recommended
80 recommended
55 recommended
88 required
80 recommended
70 recommended
92/95 helpful
80 or or recommended
55 for High Level Alchemy
80 recommended
50 recommended
67
110+ recommended
{{Mmgtable/row|Activity = Killing Red dragons
85 recommended
80 recommended
70 recommended
67 recommended
28+ recommended
War tortoise pouch recommended
Karamja gloves 4 recommended for shortcut
TokKul-Zo recommended
33,000
160,000 Coins (gear repair)
230 x Dragon bones 491,280
The only non-Wilderness location to kill red dragons is in the Brimhaven Dungeon. Access it using either the Karamja lodestone, a Brimhaven tablet, a charter ship to Brimhaven, or an amulet of glory. Entrance to the dungeon costs 875 coins, unless you've completed the Hard Karamja Tasks. Take the long path south and use the shortcut to enter the area. See the map of Brimhaven Dungeon for more information. Alternatively, if you are wearing the Karamja gloves 4, you may use the shortcut near the dungeon entrance to get to them much faster.
For those willing to take the risk of high level wilderness, Red Dragon Isle potentially offers the advantage of a nearby banker, William, who wanders both inside and outside of the gates. Alternately, those who have the Wilderness sword can use it to teleport to the Wilderness herb patch, which allows for quick returns from regular banks outside the Wilderness.
Red dragons are weak to crossbow bolts, but with high level weapons, any style will work. Super antifire is strongly recommended, as it will allow you to use both hands for weapons instead of an anti-dragon shield or equivalent. Using a Beast of Burden is also helpful to cut down on the number of bank runs. Simply attack the red dragons with abilities and pick up the hides and bones. With relatively high combat stats, you can kill them in about 10 to 13 seconds on average. When your inventory and your familiar are filled, teleport to a bank using a TokKul-Zo, ring of duelling, or similar, bank, and repeat.
Using a Sign of the porter II (28 ) or higher will allow you to automatically bank the red dragonhide.
If you don't have the level for super antifire potions, but do have 37 Prayer, you can instead use regular antifire potions combined with Protect from Magic, which will provide complete immunity from chromatic dragonfire.
§Image = File:Killing red dragons.png§400px §Profit = {GEP§Red dragonhide§230}+{GEP§Dragon bones§230}-160000-{GEP§Antifire (3)§3.33} §Skill = 30 {scm§Agility}
85 {scm§Herblore} recommended
80 {scm§Ranged} recommended
70 {scm§Defence} recommended
67 {scm§Summoning} recommended
28+ {scm§Divination} recommended §Item = High level ranged gear, such as a Hand cannon§hand cannon, Royal crossbow§royal crossbow, Zaryte bow§zaryte bow, or a set of Ascension crossbow§ascension crossbows
War tortoise pouch recommended
Karamja gloves 4 recommended for shortcut
TokKul-Zo recommended §Quest = None §Other = Elite Karamja Tasks recommended §Other Benefits = 100,000 {scm§Combat}
33,000 {scm§Constitution} §Inputs = 2.5 x {plink§Super antifire (4)} ({GEPrice§Antifire (3)§3.33})
160,000 {plink§Coins} (gear repair) §Outputs = 230 x {plink§Red dragonhide} {GEPrice§Red dragonhide§230}
230 x {plink§Dragon bones} {GEPrice§Dragon bones§230} §Location = Brimhaven Dungeon §Category = Combat/Mid §Intensity = High §Details = Killing Red dragons gives good combat experience, and also decent money in the form of their 100% drops, dragon bones and red dragonhide, which sell for {GEPrice§Dragon bones} and {GEPrice§Red dragonhide} respectively. This makes each kill worth {formatnum:{#expr:{GEP§Dragon bones}+{GEP§Red dragonhide} coins.
The only non-Wilderness location to kill red dragons is in the Brimhaven Dungeon. Access it using either the Karamja lodestone, a Brimhaven tablet, a charter ship to Brimhaven, or an Amulet of glory§amulet of glory. Entrance to the dungeon costs 875 coins, unless you've completed the Hard Karamja Tasks. Take the long path south and use the shortcut to enter the area. See Map:Brimhaven Dungeon§the map of Brimhaven Dungeon for more information. Alternatively, if you are wearing the Karamja gloves 4, you may use the shortcut near the dungeon entrance to get to them much faster.
For those willing to take the risk of high level wilderness, Red Dragon Isle potentially offers the advantage of a nearby banker, William, who wanders both inside and outside of the gates. Alternately, those who have the Wilderness sword can use it to teleport to the Wilderness herb patch, which allows for quick returns from regular banks outside the Wilderness.
Red dragons are weak to crossbow bolts, but with high level weapons, any style will work. Super antifire is strongly recommended, as it will allow you to use both hands for weapons instead of an anti-dragon shield or equivalent. Using a Beast of Burden is also helpful to cut down on the number of bank runs. Simply attack the red dragons with abilities and pick up the hides and bones. With relatively high combat stats, you can kill them in about 10 to 13 seconds on average. When your inventory and your familiar are filled, teleport to a bank using a TokKul-Zo, ring of duelling, or similar, bank, and repeat.
Using a Sign of the porter II (28 {scm§Divination}) or higher will allow you to automatically bank the red dragonhide.
If you don't have the level for super antifire potions, but do have 37 Prayer, you can instead use regular antifire potions combined with Protect from Magic, which will provide complete immunity from chromatic dragonfire. }}
96 recommended
92 recommended
80 recommended
80 recommended
68 recommended
{{Mmgtable/row|Activity = Killing skogres and zogres
9,000
The undead ogres are located south of Castle Wars, in the main Jiggig area past the skull barrier. The easiest way to get here (and to bank) is by using the ring of duelling.
They are level 56 and only have 2000 life points, but there's a hitch -- unless you're using the ogre composite bow and brutal arrows, your damage will be reduced to 25% of what it would normally be. Since the ogre bow is a low-level weapon and brutal arrows can be difficult to obtain, it's often better to accept the reduction in damage and fight them with high-level, non-specialized items. Both monsters are weak to fire spells, but this seems to only give a boost in accuracy -- and since the creatures are low-level, you should generally be hitting 100% of the time regardless. Using melee is not recommended as the zogres/skogres have a long death animation and it's worth it to kill one, walk over to it, attack another one from a distance, and pick up the key once it shows up.
You should do this on a populated world, as the location is nearly always empty, and on low-population worlds the six monsters in the main pen may not respawn in time. It should only take 10-20 seconds to kill one even with the damage penalty, so a full inventory might take 8-10 minutes. Banking is very quick at Castle Wars. After you've finished, sell your keys on the Grand Exchange, but keep in mind that as ogre coffin keys have a low buying limit, you may be able to sell them in bulk for a higher price.
Alternatively, you could loot coffins with the keys you've obtained. This is more efficient since it saves banking time and can even be used between monster respawns. See Money making guide/Looting ogre coffins for more information.
§Image = File:Killing skogres and zogres.png§400px §Profit = {GEP§Ogre coffin key§240}-{GEP§Ring of duelling (8)} §Skill = 70+ {scm§Combat} recommended §Item = Good combat equipment §Quest = Zogre Flesh Eaters §Other = None §Other Benefits = 26,000 {scm§Combat}
9,000 {scm§Constitution} §Inputs = {plink§Ring of duelling (8)} ({formatnum:{#expr:{GEP§Ring of duelling (8)}) §Outputs = 240 x {plink§Ogre coffin key} ({formatnum:{GEP§Ogre coffin key§240}) §Location = Jiggig §Category = Combat/Mid §Intensity = High §Details = Skogres and zogres can be found in Jiggig during and after the Zogre Flesh Eaters quest, and they always drop the ogre coffin keys that are used to loot ogre coffins. Since the bones from the coffins are quite valuable, the keys are valuable and skogres/zogres can be very worthwhile to kill.
The undead ogres are located south of Castle Wars, in the main Jiggig area past the skull barrier. The easiest way to get here (and to bank) is by using the ring of duelling.
They are level 56 and only have 2000 life points, but there's a hitch -- unless you're using the ogre composite bow and brutal arrows, your damage will be reduced to 25% of what it would normally be. Since the ogre bow is a low-level weapon and brutal arrows can be difficult to obtain, it's often better to accept the reduction in damage and fight them with high-level, non-specialized items. Both monsters are weak to fire spells, but this seems to only give a boost in accuracy -- and since the creatures are low-level, you should generally be hitting 100% of the time regardless. Using melee is not recommended as the zogres/skogres have a long death animation and it's worth it to kill one, walk over to it, attack another one from a distance, and pick up the key once it shows up.
You should do this on a populated world, as the location is nearly always empty, and on low-population worlds the six monsters in the main pen may not respawn in time. It should only take 10-20 seconds to kill one even with the damage penalty, so a full inventory might take 8-10 minutes. Banking is very quick at Castle Wars. After you've finished, sell your keys on the Grand Exchange, but keep in mind that as ogre coffin keys have a low buying limit, you may be able to sell them in bulk for a higher price.
Alternatively, you could loot coffins with the keys you've obtained. This is more efficient since it saves banking time and can even be used between monster respawns. See Money making guide/Looting ogre coffins for more information. }}
85 recommended
92 recommended
80 recommended
80 recommended
90 (recommended)
80 recommended
80 recommended
42 and 42 for Void knight armour
80+ (95 recommended)
96 recommended
80 or recommended
80+ recommended
92+ recommended
96+ recommended
84+ recommended
{{Mmgtable/row|Activity = Completing the Fight Kiln
90+ recommended
90+ / recommended
90+ recommended
92/95+ recommended
96 recommended
Have sacrificed a fire cape for entry into the Kiln
Completing the Fight Kiln gives the player a choice of one of two rewards: the TokHaar-Kal or an uncut onyx. Completing this minigame is the fastest way to earn an uncut onyx and the only guaranteed method.
Most of the monsters pose no threat with high level gear and stats. This makes most of the waves straightforward combat against multiple enemies. For the most part, having Soul Split active the entire time will heal back any damage taken. Attack enemies with the side of the combat triangle they are weak to.
At the beginning of every even numbered wave, a crystal will spawn in the centre of the arena. There are 6 crystals, and each crystal appears 3 times. Magic, Ranged, and Strength crystals raise their respective stat to 150% (148 at level 99), but lower defence, the other offensive stats (excluding attack) to 48. Using stat restoration of any kind will not remedy this decrease, as the stats are lowered again every few seconds. These crystals are not very useful for attacking as they also appear to lower your accuracy when attacking. It is unknown if this is intentional. The other 3 crystals are restoration, invulnerability, and constitution. These crystals are not necessary for a successful run, but can prove very useful in a pinch. The invulnerability crystals prove to be especially useful on wave 36.
Only two monsters pose any real threat in the Fight Kiln: TokHaar-Ket-Dill and TokHaar-Jad. The latter, however, can have its damage completely nullified if the correct deflection curse is put on in time. When TokHaar-Jad swiftly slams the ground with his front two feet, turn on Deflect Ranged. When he pulls his head inwards and then stands on his hind legs, turn on Deflect Magic. All other monsters during that wave can be ignored as you fight TokHaar-Jad, as they should not deal a significant amount of damage. Wave 36 is comprised of 2 TokHaar-Jad. This can be handled either by luring one around the rock in the centre of the field and taking down the other without interruption, or by using an invulnerability crystal to temporarily avoid all damage. It is worth saving a crystal for this, as it has limited uses when you can rely on Soul Split to heal. TokHaar-Jad appears on waves 10, 20, 30, 34, 35, and twice on wave 36.
TokHaar-Ket-Dill are the only monsters that will deal a dangerous amount of damage. They must first have their armour chipped off by attacking them with a rune, dragon, or crystal pickaxe. Your accuracy affects your ability to damage their armour. Alternatively, using a melee weapon while having the pickaxe on the tool belt will also chip off its armour. If you have a steel titan or other familiar, it can deal damage even when the armour is not yet broken. After a few hits from the pickaxe, their armour breaks and damage can be dealt to them normally. Switch from your pickaxe to your staff to deal with them effectively. Every so often, TokHaar-Ket-Dill use their special attack (which is prompted in the chatbox as "The TokHaar-Ket-Dill slams the ground."), dealing around 1,500 life points. This damage cannot be avoided or protected against, even with an invulnerability crystal. Using prayers, curses, or the vampyrism aura provokes them to use this attack more often, so these should be avoided when in combat with them. TokHaar-ket-Dill appear on waves 5, 19, and six times on wave 28.
After completing waves 10, 20, 30, 33, and 36, there will be a short intermission and the size of the arena will shrink. This cutscene can be skipped by clicking anywhere outside of the chat box. After wave 36 is completed, Har-Aken, the final monster to defeat, will appear.
Har-Aken has 150,000 life points and will only surface from the lava every 72 seconds. Attacking the tentacles will not affect his head appearing; however, it is recommended to attack them with Soul Split active to mitigate any damage they may deal. When Har-Aken's head resurfaces, refocus your attacks on it. Build up adrenaline before it appears, activate a magic crystal, and use Onslaught until you must cancel it. Build back to 100% adrenaline on the tentacles and use Sunshine and a Replenishment potion when the head resurfaces. After Har-Aken is defeated, you will be offered your reward. If you click anywhere during this cutscene, you will exit the cave back to TzHaar City, but you may re-enter the cave to the Fight Kiln and speak with TokHaar-Hok to claim your prize. There is a bank immediately outside the entrance to the Fight Kiln, so it is quick to restock for subsequent playthroughs.
§Image = File:Har-Aken Attacks.png§400px §Profit = {GEP§Uncut onyx§2}-{GEP§Super restore (4)§6}-{GEP§Super prayer renewal potion (6)§2}-{GEP§Air rune§400}-{Ovlcost§4}-{GEP§Potion flask§2}-{GEP§Shark§20}-{GEPrice§Steel titan pouch§1}-{GEPrice§Steel of legends scroll§100}-{GEPrice§Weapon poison++ (4)§1.5} round -4
§Skill =90+ {scm§Magic} recommended
90+ {scm§Attack} / {scm§Strength} recommended
90+ {scm§Ranged} recommended
92/95+ {scm§Prayer} recommended
96 {scm§Herblore} recommended
Have sacrificed a fire cape for entry into the Kiln
§Other Benefits = 300,000 {scm§Magic} / {scm§Attack}
§Inputs =6 x {plink§Super restore (4)} ({GEPrice§Super restore (4)§8})
2 x {plink§Super prayer renewal potion (6)} ({GEPrice§Super prayer renewal potion (6)§2})
2 x {plink§Overload flask (6)} ({formatexpr§{Ovlcost§4} + {GEP§Potion flask§2})
400 x {plink§Air rune}s ({GEPrice§Air rune§400})
20 x {plink§Shark}s ({GEPrice§Shark§20})
1 x {plink§Steel titan pouch} ({GEPrice§Steel titan pouch§1})
100 x {plink§Steel of legends scroll} ({GEPrice§Steel of legends scroll§100})
1.5 x {plink§Weapon poison++ (4)} ({GEPrice§Weapon poison++ (4)§1.5})
§Outputs = 2 {plink§uncut onyx}es ({GEPrice§Uncut onyx§2}) §Location = Fight Kiln §Category = Combat/High §Intensity = High §Details = This guide assumes a completion speed of 30 minutes per Kiln on fast spawns with cutscenes disabled; your actual profit per hour will vary with different completion speeds.
Completing the Fight Kiln gives the player a choice of one of two rewards: the TokHaar-Kal or an uncut onyx. Completing this minigame is the fastest way to earn an uncut onyx and the only guaranteed method.
Most of the monsters pose no threat with high level gear and stats. This makes most of the waves straightforward combat against multiple enemies. For the most part, having Soul Split active the entire time will heal back any damage taken. Attack enemies with the side of the combat triangle they are weak to.
At the beginning of every even numbered wave, a crystal will spawn in the centre of the arena. There are 6 crystals, and each crystal appears 3 times. Crystal (magic)§Magic, Crystal (ranged)§Ranged, and Crystal (strength)§Strength crystals raise their respective stat to 150% (148 at level 99), but lower defence, the other offensive stats (excluding attack) to 48. Using stat restoration of any kind will not remedy this decrease, as the stats are lowered again every few seconds. These crystals are not very useful for attacking as they also appear to lower your accuracy when attacking. It is unknown if this is intentional. The other 3 crystals are Crystal (restoration)§restoration, Crystal (invulnerability)§invulnerability, and Crystal (constitution)§constitution. These crystals are not necessary for a successful run, but can prove very useful in a pinch. The invulnerability crystals prove to be especially useful on wave 36.
Only two monsters pose any real threat in the Fight Kiln: TokHaar-Ket-Dill and TokHaar-Jad. The latter, however, can have its damage completely nullified if the correct deflection curse is put on in time. When TokHaar-Jad swiftly slams the ground with his front two feet, turn on Deflect Ranged. When he pulls his head inwards and then stands on his hind legs, turn on Deflect Magic. All other monsters during that wave can be ignored as you fight TokHaar-Jad, as they should not deal a significant amount of damage. Wave 36 is comprised of 2 TokHaar-Jad. This can be handled either by luring one around the rock in the centre of the field and taking down the other without interruption, or by using an invulnerability crystal to temporarily avoid all damage. It is worth saving a crystal for this, as it has limited uses when you can rely on Soul Split to heal. TokHaar-Jad appears on waves 10, 20, 30, 34, 35, and twice on wave 36.
TokHaar-Ket-Dill are the only monsters that will deal a dangerous amount of damage. They must first have their armour chipped off by attacking them with a rune pickaxe§rune, dragon pickaxe§dragon, or crystal pickaxe. Your accuracy affects your ability to damage their armour. Alternatively, using a melee weapon while having the pickaxe on the tool belt will also chip off its armour. If you have a steel titan or other familiar, it can deal damage even when the armour is not yet broken. After a few hits from the pickaxe, their armour breaks and damage can be dealt to them normally. Switch from your pickaxe to your staff to deal with them effectively. Every so often, TokHaar-Ket-Dill use their special attack (which is prompted in the chatbox as "The TokHaar-Ket-Dill slams the ground."), dealing around 1,500 life points. This damage cannot be avoided or protected against, even with an invulnerability crystal. Using prayers, curses, or the vampyrism aura provokes them to use this attack more often, so these should be avoided when in combat with them. TokHaar-ket-Dill appear on waves 5, 19, and six times on wave 28.
After completing waves 10, 20, 30, 33, and 36, there will be a short intermission and the size of the arena will shrink. This cutscene can be skipped by clicking anywhere outside of the chat box. After wave 36 is completed, Har-Aken, the final monster to defeat, will appear.
Har-Aken has 150,000 life points and will only surface from the lava every 72 seconds. Attacking the tentacles will not affect his head appearing; however, it is recommended to attack them with Soul Split active to mitigate any damage they may deal. When Har-Aken's head resurfaces, refocus your attacks on it. Build up adrenaline before it appears, activate a Crystal (magic)§magic crystal, and use Onslaught until you must cancel it. Build back to 100% adrenaline on the tentacles and use Sunshine and a Replenishment potion when the head resurfaces. After Har-Aken is defeated, you will be offered your reward. If you click anywhere during this cutscene, you will exit the cave back to TzHaar City, but you may re-enter the cave to the Fight Kiln and speak with TokHaar-Hok to claim your prize. There is a bank immediately outside the entrance to the Fight Kiln, so it is quick to restock for subsequent playthroughs. }}
138 recommended (99 , , , )
70 required
96 recommended
96 recommended
92/95 recommended
80 recommended
92+ (95 recommended)
96 recommended
96 recommended
{{Mmgtable/row|Activity = Killing mithril dragons
80 recommended
80 recommended
92/95 recommended
67 recommended
85 recommended
The Elder Kiln recommended
217,000 /
71,000
Mithril dragons have a 100% drop of dragon bones and three mithril bars, in addition to dropping many High Level Alchemy items. Using Soul Split in addition to good defensive armour can keep you at or near full health while killing them. Mithril dragons are weak to earth spells, although with a chaotic staff or better and a high Magic level, any type of spell will have 100% accuracy against them. Super antifires are highly recommended, as using an anti-dragon shield or equivalent will inhibit your efficiency, and cut into your profit per hour.
They are located on the upper level of the Ancient Cavern, which requires Barbarian Training to access. The area is multicombat and the dragons are aggressive. Drink your super antifire, pray Soul Split and possibly Torment, and start attacking one of them with basic abilities, using the thresholds Wild Magic and Asphyxiate when available. Pick up the mithril bars, dragon bones and any other items worth keeping, and repeat. When your inventory and your war tortoise or pack yak are full, use the TokKul-Zo to teleport next to the TzHaar Fight Cave, and bank your loot. Run north to the fairy ring and use the code b j q to return to the Ancient Cavern.
§Image = File:Killing mithril dragons.png§400px §Profit = {GEP§Dragon bones§120}+{GEP§Mithril bar§360}+{GEP§Rune bar§7}+{GEP§Draconic visage§.012}+{GEP§Dragon full helm§.0037}+90000-{GEP§Prayer flask (6)§16}-{GEP§Antifire (3)§3.33}-{GEP§War tortoise pouch§1.33}-{GEP§Nature rune§15}-{GEP§Fire rune§75}
§Skill =80 {scm§Magic} recommended
80 {scm§Defence} recommended
92/95 {scm§Prayer} recommended
67 {scm§Summoning} recommended
85 {scm§Herblore} recommended
High-level magic armour (Robes of subjugation§Subjugation, Ganodermic armour§Ganodermic, Virtus armour§Virtus, Sea singer's robes§Sea singer)
TokKul-Zo strongly recommended
High-level magic weapon (Staff of light, Chaotic staff recommended)
§Quest = Fairy Tale II - Cure a Queen recommended for fairy ring
The Elder Kiln recommended §Other = Barbarian Training §Other Benefits = 217,000 {scm§Magic} / {scm§Defence}
71,000 {scm§Constitution}
16 x {plink§Prayer flask (6)} ({GEPrice§Prayer flask (6)§16})
2.5 x {plink§Super antifire (4)} ({GEPrice§Antifire (3)§3.33§round=0})
1.33 x {plink§War tortoise pouch} ({GEPrice§War tortoise pouch§1.33§round=0})
15 x {plink§Nature rune} ({GEPrice§Nature rune§15})
75 x {plink§Fire rune} ({GEPrice§Fire rune§75})
150,000 {plink§Coins} (gear repair)
120 x {plink§Dragon bones} ({GEPrice§Dragon bones§120})
360 x {plink§Mithril bar} ({GEPrice§Mithril bar§360})
7 x {plink§Rune bar} ({GEPrice§Rune bar§7})
0.012 x {plink§Draconic visage} ({GEPrice§Draconic visage§.012§round=0})
0.0037 x {plink§Dragon full helm} ({GEPrice§Dragon full helm§.0037§round=0})
240,000 {plink§Coins} (High Level Alchemy)
§Location = Ancient Cavern §Category = Combat/High §Intensity = High §Details = The profit rate assumes 120 kills per hour. Your actual profit may be higher or lower depending on your speed.
Mithril dragons have a 100% drop of dragon bones and three mithril bars, in addition to dropping many High Level Alchemy items. Using Soul Split in addition to good defensive armour can keep you at or near full health while killing them. Mithril dragons are weak to earth spells, although with a chaotic staff or better and a high Magic level, any type of spell will have 100% accuracy against them. Super antifires are highly recommended, as using an anti-dragon shield or equivalent will inhibit your efficiency, and cut into your profit per hour.
They are located on the upper level of the Ancient Cavern, which requires Barbarian Training to access. The area is multicombat and the dragons are aggressive. Drink your super antifire, pray Soul Split and possibly Torment, and start attacking one of them with basic abilities, using the thresholds Wild Magic and Asphyxiate when available. Pick up the mithril bars, dragon bones and any other items worth keeping, and repeat. When your inventory and your war tortoise or pack yak are full, use the TokKul-Zo to teleport next to the TzHaar Fight Cave, and bank your loot. Run north to the fairy ring and use the code {fairycode§bjq} to return to the Ancient Cavern. }}
67
95 recommended
96 recommended
90 recommended
70 recommended
77 recommended
70 recommended
80 recommended
68 recommended
45 recommended
83 required
80+ recommended
70 recommended
138 recommended
96 recommended
96 recommended
95 recommended
90 recommended (for creation of Noxious weaponry)
92 recommended
138 recommended
87 recommended for Nihil familiar
96 recommended
95 recommended
{{Mmgtable/row|Activity = Killing abyssal demons
70+ (138 recommended)
71 (95 recommended)
96 optional (can use Magic notepaper instead)
Spring cleaner 9001
Attuned ectoplasmator & Demon horn necklace
Enhanced Excalibur
Luck of the dwarves (HSR chance)
Gold accumulator
594,900
60 x Uncut ruby (110,520)
40 x Uncut diamond (193,720)
10 x Uncut dragonstone (120,770)
0.97 x Abyssal whip (69,781.8)
5,700 x Pure essence (171,000)
90 x Fire orb (470,880)
20 x Rune chainbody (580,040)
20 x Rune helm (210,660)
30 x Adamant battleaxe (166,230)
20 x Off-hand adamant battleaxe (84,360)
250 x Magic logs (95,000)
70 x Adamantite ore (15,890)
10 x Runite ore (14,190)
550,000 x Coins
Top of the Slayer Tower (recommended)
Inventory space does fill up fast because of rare drops that do not stack. Having a lot of empty inventory spots can prove useful so that there is a less chance of banking, therefore, a less chance of another player stealing your spot.
Rune chainbodies, Rune helms, and Rune daggers may fail a spring cleaner roll, and therefore appear on the ground. If using Magic notepaper, it would be wise to only use it on rune chainbodies and rune helms. Rune daggers, due to their low cost, can either be left on the ground/sent to bank with winter storage scroll, or disassembled for components.
Attuned ectoplasmator can be used instead of Super prayer renewal potions, the cost for 900 kills would be 578,070.
If you decide to use Winter storage scrolls, you use about 60 scrolls per hour, saving all rune items that drop on the ground.
§Image = File:Killing Abyssal demons.png§400px §Profit = {GEP§Uncut ruby§60}+{GEP§Uncut diamond§40}+{GEP§Uncut dragonstone§10}+{GEP§Abyssal whip§.97}+{GEP§Pure essence§5700}+{GEP§Fire orb§90}+{GEP§Rune chainbody§20}+{GEP§Rune helm§20}+{GEP§Magic logs§250}+{GEP§Adamantite ore§70}+{GEP§Runite ore§10}+{GEP§Adamant battleaxe§30}+{GEP§Off-hand adamant battleaxe§20}+550000-{GEP§Aggression flask (6)§2}-{GEP§Super prayer renewal potion (6)§2}-{GEP§Magic notepaper§15}-{ovlcost§4}-{GEP§Potion flask§2} §Skill = 85 {scm§Slayer} required
70+ {scm§Combat} (138 recommended)
71 {scm§Prayer} (95 recommended)
96 {scm§Summoning} optional (can use Magic notepaper instead) §Item = Gem bag upgrade
Spring cleaner 9001
Attuned ectoplasmator & Demon horn necklace
Enhanced Excalibur §Quest = The Temple at Senntisten recommended for Ancient Curses §Other = Magic notepaper instead of Pack yak
Luck of the dwarves (Hazelmere's signet ring§HSR chance)
Gold accumulator §Other Benefits = 594,900 {scm§Combat} §Inputs =
2 x {plink§Aggression flask (6)} ({GEPrice§Aggression flask (6)§2})
2 x {plink§Overload flask (6)} ({formatnum:{#expr:{ovlcost§4}+{GEP§Potion flask§2})
2 x {plink§Super prayer renewal potion (6)} ({GEPrice§Super prayer renewal potion (6)§2})
15 x {plink§Magic notepaper} ({GEPrice§Magic notepaper§15})
§Outputs =
60 x {plink§Uncut ruby} ({GEPrice§Uncut ruby§60})
40 x {plink§Uncut diamond} ({GEPrice§Uncut diamond§40})
10 x {plink§Uncut dragonstone} ({GEPrice§Uncut dragonstone§10})
0.97 x {plink§Abyssal whip} ({GEPrice§Abyssal whip§.97})
5,700 x {plink§Pure essence} ({GEPrice§Pure essence§5700})
90 x {plink§Fire orb} ({GEPrice§Fire orb§90})
20 x {plink§Rune chainbody} ({GEPrice§Rune chainbody§20})
20 x {plink§Rune helm} ({GEPrice§Rune helm§20})
30 x {plink§Adamant battleaxe} ({GEPrice§Adamant battleaxe§30})
20 x {plink§Off-hand adamant battleaxe} ({GEPrice§Off-hand adamant battleaxe§20})
250 x {plink§Magic logs} ({GEPrice§Magic logs§250})
70 x {plink§Adamantite ore} ({GEPrice§Adamantite ore§70})
10 x {plink§Runite ore} ({GEPrice§Runite ore§10})
550,000 x {plink§Coins}
§Location = Kuradal's Dungeon (on task)
Top of the Slayer Tower (recommended) §Category = Combat/Mid §Intensity = Low §Details = The profit rate assumes 900 kills per hour. Your actual profit may be higher or lower depending on your speed. If decided to train invention, ~800k {scm§Invention} experience can be obtained per hour, siphoning at level 12. Having the perk Aftershock 3 will greatly speed up kills per hour. If using melee, it is preferred to use a melee weapon with a reach of 2 spaces.
Inventory space does fill up fast because of rare drops that do not stack. Having a lot of empty inventory spots can prove useful so that there is a less chance of banking, therefore, a less chance of another player stealing your spot.
Rune chainbody§Rune chainbodies, Rune helms, and Rune daggers may fail a spring cleaner roll, and therefore appear on the ground. If using Magic notepaper, it would be wise to only use it on rune chainbodies and rune helms. Rune daggers, due to their low cost, can either be left on the ground/sent to bank with winter storage scroll, or disassembled for components.
Attuned ectoplasmator can be used instead of Super prayer renewal potions, the cost for 900 kills would be {GEPrice§Ghostly essence§90}.
If you decide to use Winter storage scrolls, you use about 60 scrolls per hour, saving all rune items that drop on the ground. }}
115
138 recommended
96 recommended
95 recommended
87 recommended
138 recommended
99 recommended
96 recommended
95 recommended
80 required
138 recommended
99 recommended
96 required
95 required
80 required
120 recommended
70 required
96 recommended
95 sometimes recommended
92 or vampyrism aura recommended
75 required
70 recommended
75 required
80 recommended
85 recommended (boosts can be used)
44 recommended
120 recommended
70 required
96 recommended
95 sometimes recommended
70 recommended
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Runescape Best Monster To Kill For Money
Source: https://runescape.fandom.com/wiki/Coin_profits_guide/Combat
Posted by: bahenaxviver.blogspot.com
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